A (currently) simple beat producer, featuring 3 beats and a random function (its spits out random garbage) anyway, when you move your finger on the gradient the speed (interval) of the amount of time between beats changes, the way this is calculated by (touch.y / touch.x) / 3 all in all its fun to mess around with and is a start to a more ambitious project.
Heres the download Link
I might post a video tomorrow.
Friday, November 27, 2009
Monday, November 16, 2009
The Pain Game
It took 9 sine waves, 1 programmer, and an annoying request. I present, the pain game, its rather annoying, not much a game, but, more of a challange to you ears, how long can you take the horrifying sound?
Tap to begin your torcher, and, tap to end it, try to last the longest. just put your headsets on, and begin!
Downloadable pain!
Tap to begin your torcher, and, tap to end it, try to last the longest. just put your headsets on, and begin!
Downloadable pain!
Saturday, November 14, 2009
Hurry! v2!
This is the next Installment of Hurry! it now has random mode for unlimited levels.
There are also 2 new level types
- Multi, Hit a dot several times until its color finally turns gray.
-Chase If you hit a dot, a new one appears, hit them all to win.
Just one side note, sometimes, the random function puts 2 Dots ontop of each other, its a little harder to see the dots, but you can still hit them all the same.
Download Here
There are also 2 new level types
- Multi, Hit a dot several times until its color finally turns gray.
-Chase If you hit a dot, a new one appears, hit them all to win.
Just one side note, sometimes, the random function puts 2 Dots ontop of each other, its a little harder to see the dots, but you can still hit them all the same.
Download Here
Hurry!
Hurry has been my side project for a little while, I have gotten it to a really good point. The point of Hurry! is to pass time, a bunch of red dots will appear on the screen, change them to gray by taping them, the only catch is that you have to do it within a certain time limit. By changing the difficulty in the "options" menu you can give yourself more or less time.
With that aside please enjoy, and, if you want to, make a mockup of a level (as an image file) and post it as a reply, it might just make it into the second release!
Heres a video of it in action.
click "Read More" for the download link.
With that aside please enjoy, and, if you want to, make a mockup of a level (as an image file) and post it as a reply, it might just make it into the second release!
Heres a video of it in action.
click "Read More" for the download link.
Saturday, November 7, 2009
Zune Physics Game
Well after a week or two of work i decided to release a 30 second demo of my physics game, its not much now and there are alot of bugs and lines can only be created in certain directions (its a really weird bug). anyway i will go over some of the controls.
Clear dots (Clears all lines)
Clear Balls (Clear all balls)
The toggle button in the bottom corner (change between creating balls and creating lines)
The weird gray ball thing is a goal, get the red ball (the "puck") into the goal.
If you find any bugs aside from balls shooting really fast and "hugging" lines please report them in the blog comments.
Here is a video of an earlier version of the game (it has no goals) but you get an idea of what can be done with the game.
To download click "Read More" and it will be on the next page.
Clear dots (Clears all lines)
Clear Balls (Clear all balls)
The toggle button in the bottom corner (change between creating balls and creating lines)
The weird gray ball thing is a goal, get the red ball (the "puck") into the goal.
If you find any bugs aside from balls shooting really fast and "hugging" lines please report them in the blog comments.
Here is a video of an earlier version of the game (it has no goals) but you get an idea of what can be done with the game.
To download click "Read More" and it will be on the next page.
Friday, November 6, 2009
Line Creater Source
Ok, as some people suggested I will release the source code. If you download this you understand that I must be credited (if you use the engine in a game or app) for creating the Line Creator.
The download link is on the page you get to by pressing the "Read More" link
The download link is on the page you get to by pressing the "Read More" link
Thursday, November 5, 2009
Line Drawing Routine
I recently came across a need to draw lines in the XNA framework, in order to do so I created a drawing "game", this is also being used to announce my blog! Courtesy of BlogSpot.
You can download the game below, Just click the "Read More" near the bottom
You can download the game below, Just click the "Read More" near the bottom
Lines
Today I worked on creating the "Walls" and "roads" for a game I have been working on. I have done this by creating a line drawing routine. For anyone who is interested, I will post a playable demo later.
Wednesday, November 4, 2009
Zune Physics Upgrade.
I have created a few new engines. I will not be releasing any currently, but some should be up shortly.
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